#NAU(FRAME,START)
glDisable(GL_BLEND)
glEnable(GL_DEPTH_TEST)
glEnable(GL_CULL_FACE)
glDepthMask(000001AA7CB06D01)
glDisable(GL_SAMPLE_SHADING | GL_SAMPLE_SHADING_ARB)
glMinSampleShading(1)
glBlendColor(0, 0, 0, 0)
glColorMask(000001AA7CB06D01, 0000068C00000601, 0000068B00000601, 0000062000000601)
glDepthFunc(GL_LESS)
glCullFace(GL_BACK)
glBlendFunc(GL_LAYOUT_LINEAR_INTEL | GL_LINES | GL_NOP_COMMAND_NV | GL_ONE | GL_RESTART_SUN | GL_SUBGROUP_FEATURE_BASIC_BIT_KHR, GL_CLOSE_PATH_NV | GL_LAYOUT_DEFAULT_INTEL | GL_NO_ERROR | GL_NONE | GL_POINTS | GL_TERMINATE_SEQUENCE_COMMAND_NV | GL_ZERO)
glBlendFunc(GL_LAYOUT_LINEAR_INTEL | GL_LINES | GL_NOP_COMMAND_NV | GL_ONE | GL_RESTART_SUN | GL_SUBGROUP_FEATURE_BASIC_BIT_KHR, GL_CLOSE_PATH_NV | GL_LAYOUT_DEFAULT_INTEL | GL_NO_ERROR | GL_NONE | GL_POINTS | GL_TERMINATE_SEQUENCE_COMMAND_NV | GL_ZERO)
glBlendEquation(GL_FUNC_ADD | GL_FUNC_ADD_EXT)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
#NAU(PASS START basePip#passPip)
glViewportIndexedf(0, 0, 0, 1024, 1024)
glClearColor(0, 0, 0, 0)
glEnable(GL_SCISSOR_TEST)
glScissorIndexed(0, 0, 0, 1024, 1024)
glGenQueries(2, 000000777EDCEFF8)
glQueryCounter(21, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glQueryCounter(22, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glEnable(GL_DEPTH_TEST)
glDepthMask(0000056400000001)
glDepthFunc(GL_LESS)
glDisable(GL_STENCIL_TEST)
glStencilFunc(GL_ALWAYS, 0, 255)
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP)
glClearDepth(1)
glClearStencil(0)
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT)
glDisable(GL_SCISSOR_TEST)
glDisable(GL_RASTERIZER_DISCARD | GL_RASTERIZER_DISCARD_EXT | GL_RASTERIZER_DISCARD_NV)
glUseProgram(7)
glGenQueries(2, 000000777EDCEC98)
glQueryCounter(23, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glUniformMatrix3fv(0, 1, 000001AA7CB06D00, 000001AA02949FF0)
glUniformMatrix4fv(1, 1, 000001AA054F7100, 000001AA7E9C4660)
glUniformMatrix4fv(2, 1, 000001AA7CB06D00, 000001AA7E9C39E0)
glUniform4fv(3, 1, 000001AA02D54BB0)
glUniform4fv(4, 1, 000001AA02D55290)
glUniform4fv(5, 1, 000001AA02D55170)
glUniform4fv(6, 1, 000001AA02D55490)
glUniform1iv(7, 1, 000001AA02D656E0)
glUniform1iv(8, 1, 000001AA02D658B0)
glQueryCounter(24, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glGenQueries(2, 000000777EDCEA98)
glQueryCounter(25, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glQueryCounter(26, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glGenQueries(2, 000000777EDCECC8)
glQueryCounter(27, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glUniformMatrix3fv(0, 1, 000001AA7CB06D00, 000001AA02949FF0)
glUniformMatrix4fv(1, 1, 000001AA00000000, 000001AA7E9C4660)
glUniformMatrix4fv(2, 1, 000001AA00000000, 000001AA7E9C39E0)
glUniform4fv(3, 1, 000001AA02D54BB0)
glUniform4fv(4, 1, 000001AA02D55290)
glUniform4fv(5, 1, 000001AA02D55170)
glUniform4fv(6, 1, 000001AA02D55490)
glUniform1iv(7, 1, 000001AA02D656E0)
glUniform1iv(8, 1, 000001AA02D658B0)
glQueryCounter(28, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glGenQueries(2, 000000777EDCEB18)
glQueryCounter(29, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glQueryCounter(30, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glBindVertexArray(1)
glGenQueries(2, 000000777EDCEC18)
glQueryCounter(31, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glDrawElements(GL_DRAW_ELEMENTS_STRIP_COMMAND_NV | GL_LINE_TO_NV | GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR | GL_TRIANGLES, 119400, GL_UNSIGNED_INT, 0000000000000000)
glQueryCounter(32, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glBindVertexArray(0)
glUseProgram(0)
glDepthMask(0000007700000000)
glCullFace(GL_FRONT)
glActiveTexture(GL_TEXTURE0 | GL_TEXTURE0_ARB)
glBindTexture(GL_TEXTURE_2D, 7)
glBindSampler(0, 2)
glActiveTexture(GL_TEXTURE1 | GL_TEXTURE1_ARB)
glBindTexture(GL_TEXTURE_2D, 4)
glBindSampler(1, 3)
glActiveTexture(GL_TEXTURE2 | GL_TEXTURE2_ARB)
glBindTexture(GL_TEXTURE_2D, 6)
glBindSampler(2, 4)
glActiveTexture(GL_TEXTURE3 | GL_TEXTURE3_ARB)
glBindTexture(GL_TEXTURE_2D, 5)
glBindSampler(3, 5)
glActiveTexture(GL_TEXTURE4 | GL_TEXTURE4_ARB)
glBindTexture(GL_TEXTURE_2D, 8)
glBindSampler(4, 6)
glActiveTexture(GL_TEXTURE5 | GL_TEXTURE5_ARB)
glBindTexture(GL_TEXTURE_2D, 9)
glBindSampler(5, 7)
glActiveTexture(GL_TEXTURE6 | GL_TEXTURE6_ARB)
glBindTexture(GL_TEXTURE_CUBE_MAP | GL_TEXTURE_CUBE_MAP_ARB | GL_TEXTURE_CUBE_MAP_EXT, 10)
glBindSampler(6, 8)
glDisable(GL_RASTERIZER_DISCARD | GL_RASTERIZER_DISCARD_EXT | GL_RASTERIZER_DISCARD_NV)
glUseProgram(16)
glGenQueries(2, 000000777EDCEC98)
glQueryCounter(33, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glUniform4fv(0, 1, 000001AA05497B80)
glUniformMatrix4fv(1, 1, 000001AA00000000, 000001AA7E9D4A10)
glUniform1iv(2, 1, 000001AA02FB40E0)
glQueryCounter(34, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glGenQueries(2, 000000777EDCEA98)
glQueryCounter(35, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glQueryCounter(36, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glBindVertexArray(2)
glGenQueries(2, 000000777EDCEC18)
glQueryCounter(37, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glDrawElements(GL_DRAW_ELEMENTS_STRIP_COMMAND_NV | GL_LINE_TO_NV | GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR | GL_TRIANGLES, 36, GL_UNSIGNED_INT, 0000000000000000)
glQueryCounter(38, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glBindVertexArray(0)
glUseProgram(0)
glActiveTexture(GL_TEXTURE0 | GL_TEXTURE0_ARB)
glBindTexture(GL_TEXTURE_2D, 0)
glBindSampler(0, 0)
glActiveTexture(GL_TEXTURE1 | GL_TEXTURE1_ARB)
glBindTexture(GL_TEXTURE_2D, 0)
glBindSampler(1, 0)
glActiveTexture(GL_TEXTURE2 | GL_TEXTURE2_ARB)
glBindTexture(GL_TEXTURE_2D, 0)
glBindSampler(2, 0)
glActiveTexture(GL_TEXTURE3 | GL_TEXTURE3_ARB)
glBindTexture(GL_TEXTURE_2D, 0)
glBindSampler(3, 0)
glActiveTexture(GL_TEXTURE4 | GL_TEXTURE4_ARB)
glBindTexture(GL_TEXTURE_2D, 0)
glBindSampler(4, 0)
glActiveTexture(GL_TEXTURE5 | GL_TEXTURE5_ARB)
glBindTexture(GL_TEXTURE_2D, 0)
glBindSampler(5, 0)
glActiveTexture(GL_TEXTURE6 | GL_TEXTURE6_ARB)
glBindTexture(GL_TEXTURE_CUBE_MAP | GL_TEXTURE_CUBE_MAP_ARB | GL_TEXTURE_CUBE_MAP_EXT, 0)
glBindSampler(6, 0)
glGenQueries(2, 000000777EDCEFF8)
glQueryCounter(39, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
glQueryCounter(40, GL_CURRENT_TIME_NV | GL_TIMESTAMP)
#NAU(PASS END basePip#passPip)
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)
glGetQueryObjectui64v(5, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA38)
glGetQueryObjectui64v(6, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA30)
glDeleteQueries(2, 000001AA02FB40C0)
glGetQueryObjectui64v(43, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA38)
glGetQueryObjectui64v(44, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA30)
glDeleteQueries(2, 000001AA02FB3FD0)
glGetQueryObjectui64v(11, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA38)
glGetQueryObjectui64v(12, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA30)
glDeleteQueries(2, 000001AA05838E30)
glGetQueryObjectui64v(13, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA38)
glGetQueryObjectui64v(14, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA30)
glDeleteQueries(2, 000001AA05838E60)
glGetQueryObjectui64v(7, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA38)
glGetQueryObjectui64v(8, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA30)
glDeleteQueries(2, 000001AA05498800)
glGetQueryObjectui64v(17, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA38)
glGetQueryObjectui64v(18, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA30)
glDeleteQueries(2, 000001AA05498808)
glGetQueryObjectui64v(9, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA38)
glGetQueryObjectui64v(10, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA30)
glDeleteQueries(2, 000001AA05498720)
glGetQueryObjectui64v(19, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA38)
glGetQueryObjectui64v(20, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA30)
glDeleteQueries(2, 000001AA05498728)
glGetQueryObjectui64v(15, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA38)
glGetQueryObjectui64v(16, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA30)
glDeleteQueries(2, 000001AA05498380)
glGetQueryObjectui64v(41, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA38)
glGetQueryObjectui64v(42, GL_PIXEL_COUNT_NV | GL_QUERY_RESULT | GL_QUERY_RESULT_ARB, 000000777EDCFA30)
glDeleteQueries(2, 000001AA05498388)
